intermediate · blockchain
Web2.5: game items, NFT skins and wallets players never see
How games and consumer apps use chains without making players learn crypto: embedded wallets, gasless transactions, ERC-1155 inventories, skin marketplaces and royalties.
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By Amit Chakraborty — Kolkata, India · Remote worldwide
What you will be able to do
Design and build an in-game item economy where players own and trade skins, sign in with email, and never pay gas.
Syllabus — 10 chapters
- 1. What web2.5 means, and when a chain is the wrong tool — Decide honestly whether ownership needs a blockchain at all.
- 2. ERC-1155 inventories — Model skins, crates and currencies in one multi-token contract.
- 3. Metadata, images and IPFS — Store item art and attributes so marketplaces render them correctly.
- 4. Embedded wallets behind email login — Give every player a wallet without a seed phrase.
- 5. Account abstraction (ERC-4337) and paymasters — Sponsor gas so players never hold ETH to play.
- 6. Skin marketplaces and royalties — List, trade and pay creators with ERC-2981 and an order book.
- 7. Token-bound accounts (ERC-6551) — Let a character NFT own its own gear.
- 8. Game servers and the chain — Keep gameplay off-chain and settle ownership on-chain.
- 9. Fraud, bots and wash trading — Protect an item economy from the attacks it will attract.
- 10. Compliance for in-game assets — Know where loot boxes, KYC and securities law draw lines.
0 of 10 published. A new chapter every Saturday evening. Free to read.
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